configTackle.lua
config.tackle = {
active = true,
distance = 1.25, -- max distance between players to be able to tackle
needJumping = true, -- if true then player needs to be jumping to tackle, if false then player will tackle on the ground
keys = { -- Tackle Key: Left Shift + Jump + E
first = 21, -- Sprint (LSHIFT)
second = 22, -- Jump (SPACE)
third = "E", -- lib.addKeybind trigger key
},
ragdollTime = {
tackled = 5000, -- The duration a player will stay on the ground after being tackled.
tackle = 500, -- The duration a player will stay on the ground after performing a tacke.
},
removeHealth = { -- if 0 then it will not remove health
tackled = 3, -- The amount of health a player will lose when tackled.
tackle = 1, -- The amount of health a player will lose when performing a tackle.
},
cd = {
tackled = 500, -- How many milliseconds after a player is tackled can they tackle someone else
tackle = 30000, -- How many milliseconds after a player tackles another player can they tackle again
}
}
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