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configTackle.lua

config.tackle = {
    active = true,
    distance = 1.25,    -- max distance between players to be able to tackle
    needJumping = true, -- if true then player needs to be jumping to tackle, if false then player will tackle on the ground
    keys = {            -- Tackle Key: Left Shift + Jump + E
        first = 21,     -- Sprint (LSHIFT)
        second = 22,    -- Jump (SPACE)
        third = "E",    -- lib.addKeybind trigger key
    },
    ragdollTime = {
        tackled = 5000, -- The duration a player will stay on the ground after being tackled.
        tackle = 500,   -- The duration a player will stay on the ground after performing a tacke.
    },
    removeHealth = {    -- if 0 then it will not remove health
        tackled = 3,    -- The amount of health a player will lose when tackled.
        tackle = 1,     -- The amount of health a player will lose when performing a tackle.
    },
    cd = {
        tackled = 500,  -- How many milliseconds after a player is tackled can they tackle someone else
        tackle = 30000, -- How many milliseconds after a player tackles another player can they tackle again
    }
}

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