configGsr.lua
config.gsr = {
active = true,
gsrTime = 1800, -- seconds (How long GSR stays active)
autoRemoveInterval = 60000, -- milliseconds (Interval for auto-removing expired GSR records)
reCheckCooldown = 300000, -- milliseconds (Cooldown before GSR can be re-applied after firing)
removeOnWater = false, -- If true, GSR is removed when player enters water. (Continuously checked on client, may affect performance)
removeItem = {
active = true,
itemName = "alchol",
chance = 100,
showRemoveStatus = true, -- When true, player is notified about GSR removal status after using the item
progressBar = {
active = true,
time = 30000,
canCancel = true,
animation = {
animDict = "missheist_agency3aig_23",
anim = "urinal_sink_loop",
},
},
},
ignoredWeapons = { -- Add weapons here that should not trigger GSR
`WEAPON_STUNGUN`,
`WEAPON_FIREEXTINGUISHER`,
`WEAPON_PETROLCAN`,
`WEAPON_HAZARDCAN`,
`WEAPON_SNOWBALL`,
`WEAPON_BALL`,
`WEAPON_FLARE`,
`WEAPON_SMOKEGRENADE`,
},
controlGsr = {
active = true,
dist = 2.5, -- Maximum distance between players when performing a GSR check
commands = { "gsr" }, -- GSR check command (for police)
askToTarget = true, -- If true, target player receives a confirmation prompt before GSR check
progressBar = {
active = true,
time = 5000,
canCancel = true,
animation = {
animDict = "amb@world_human_tourist_map@male@base",
anim = "base",
},
prop = {
model = 'prop_cs_tablet',
bone = 28422,
coords = { 0.0, -0.03, 0.0 },
rotation = { 20.0, -90.0, 0.0 },
}
},
}
}
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